
By Joe Hawkins
A newly crowd-funded board game called Possess Me, Satan is igniting controversy online after an advertising dispute led to the firing of a longtime advertising manager at BoardGameGeek ("BGG"), one of the largest tabletop gaming communities in the world. The game centers around demon possession, secret roles, deception, ritual-style exorcisms, and a moderator role played by “Satan” himself. Players participate in nighttime phases where “the Ghost” secretly kills victims while others attempt to identify and “exorcise” the possessed player. While some dismissed the game as harmless horror-themed entertainment, the backlash erupted after a rejection email from BGG’s Advertising Manager went public.
In his response to the game’s creators, the manager explained that he was a follower of Jesus Christ who had personally witnessed the devastating effects of demonic oppression and occult involvement in people’s lives. Rather than offering a cold corporate rejection, he openly shared that he had prayed about the decision and could not approve advertising material tied to a game glorifying possession and Satanic themes. He recounted helping individuals suffering from severe spiritual and psychological torment, including one woman allegedly fragmented by occult abuse who later found healing through Christ. His message was not hateful or hostile, but deeply convicting. Yet shortly afterward, BGG management announced he had been terminated, stating that his response “does not reflect or represent our company or the way we conduct business.”
The situation highlights a growing divide in modern culture. Increasingly, entertainment is pushing darker spiritual themes into mainstream spaces while those who object on moral or biblical grounds are often portrayed as the problem. Concepts once considered spiritually dangerous are now packaged as edgy fun, immersive storytelling, or harmless fantasy. Demon possession, occult symbolism, witchcraft, ritualism, and Satanic imagery have steadily become normalized across movies, television, gaming, and social media. What previous generations treated with caution is now marketed for laughs, thrills, and profit. Meanwhile, someone expressing concern from a biblical worldview is often marginalized for daring to take spiritual evil seriously.
This trend should not surprise believers. Scripture repeatedly warns that humanity will increasingly blur the line between good and evil in the last days. Isaiah 5:20 — Woe to those who call evil good, and good evil. The Apostle Paul also warned that people would become lovers of darkness rather than lovers of truth, while deceptive spiritual influences would intensify as the age draws to a close. The issue here is bigger than a single board game or a fired employee. It reflects a culture becoming more comfortable mocking, trivializing, and commercializing spiritual darkness while simultaneously growing intolerant of biblical conviction. For Christians paying attention, stories like this are yet another reminder that spiritual discernment matters now more than ever.
The irony is difficult to ignore. In a world increasingly obsessed with inclusion and tolerance, a man was reportedly fired simply for expressing a sincere Christian conviction in a respectful and transparent way. Darkness is becoming entertainment, deception is becoming marketable, and biblical truth is becoming increasingly unwelcome in the public square. For believers watching these trends unfold, the convergence is impossible to miss.
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